Learn OpenGL ES: For Mobile Game and Graphics Development by Prateek Mehta

By Prateek Mehta

Are looking to create subtle video games and graphics-intensive apps? research OpenGL ES will get you began instantly with OpenGL ES. After studying the fundamentals of OpenGL ES itself, you are going to speedy end up writing and construction online game apps, with no need to profit approximately item orientated programming techniques.

This ebook demonstrates using a robust open-source modeling software, Blender. you may be guided, step-by-step, in the course of the improvement of Tank Fence, a dynamic, interactive 3D video game. alongside the best way you'll achieve talents in construction apps with Eclipse and the Android SDK or NDK, rendering pics utilizing acceleration, and multithreading for functionality and responsiveness. iOS builders also will locate this book's details important whilst writing their apps.

You'll study every thing you want to recognize about:
* growing basic, effective video game UIs
* Designing the elemental development blocks of an exhilarating, interactive 3D game
* Pulling the entire components including Blender, a robust open-source software for modeling, animation, rendering, compositing, video modifying, and video game creation
* Taking the following tremendous step utilizing customized and in-built services, texturing, shading, mild assets, and more
* Refining your cellular video game app via collision detection, player-room-obstacle sessions, and garage classes
* Doing all this successfully on cellular units with restricted assets and processing

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Additional info for Learn OpenGL ES: For Mobile Game and Graphics Development

Example text

This way, a lot of screen space can be left for a spacious look to the game. CHAPTER 2: Implementation Prerequisites 35 Tank Fence Having explained the necessary relationship between inputs for gameplay and object transformation (using graphic rendering APIs), it’s time to introduce the game we will be working with. This game is Tank Fence, a simple 3D shooting game in which the player gets to control a tank to guard a region against invaders. The UI for this game (Figure 2-6) consists of buttons for forwardbackward movement of the tank, another button for firing weapons at the invaders, and touch (or optional use of motion and position sensors) to rotate the tank.

ADDCONTENTVIEW INFLATER application Sleek Design of XML Views Now, we make some changes to the ADDCONTENTVIEW application to give a sleek design to the XML-based views, which we also use in the Tank Fence game: 1. setRenderer(new GLES20Renderer()); setContentView(_surfaceView); 2. Add the lines of code from Listing 2-8 after the setContentView method to create a LinearLayout with LayoutParams layoutParamsUpDown and gravity bottom-left to keep the LinearLayout away from the back button while in landscape mode (we set screenOrientation to landscape later in this section).

Since learning any new software technology can be difficult, the chapter also features an introductory tour of the vast scope of programmable graphic rendering APIs on various platforms, including modern browsers. 0, illustrating how painless it is to use this API on Android using the Android SDK. 0 environment for rendering 3D graphics. 0 fundamentals, because there are some prerequisites, such as knowledge of device inputs, for implementing OpenGL ES on Android devices. 0 applications interactive, unless they have a sound understanding of the inputs and the associated classes at work behind the scenes.

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